I decided to share my progress on this model with you guys here since I haven’t attempted this kind of model before, and constructive criticism is always a good thing.
So I’m building an AK-47 Assault Rifle, for no real reason in particular - I guess it’ll be fun and i’ll learn a lot!
I started from the tip of the barrel… I have a few different reference images (they’re not hard to find, it’s quite a popular rifle after all!) so the front seemed an easy starting point.
Here’s what I have so far! If there are any gun nuts out there, let me know what details I’m missing or how I can improve this. As for the blender part, I’m looking in particular for advice on topology and poly-flow, so I can UV unwrap this later on without much difficulty.
looks good so far, I’m interested in gun modeling too.
I think the hardest part in gun modeling is to keep the proportion among parts precise, I remember when I finished modeling the G3 rifle, everything’s just good but the rear sight and front sight weren’t lined up perfectly as they are in real gun, so I had to scale down the front sight and that made the model unrealistic
I wished I had paid attention to the proportion in the first steps of modeling, now that’s my advice.
If you need tutorials for gun modeling, check out www.cg.tutsplus.com
Ahh, thanks! That is very good advice, and something I hadn’t considered. Especially because i’m using multiple reference images.
So when I’m modelling the front and rear sights I should try to be as accurate as I can scale-wise, and work the rest of the gun around that? I mean I know what the sights look like, but I’m no military expert so I don’t know EXACTLY how they’re supposed to align
Still, got some more of the body built last night, I’ll work on the rear sight next I suppose!
after you finish the front sight and the rear sight, put your eyes behind the gun (I mean switching to Back View in 3d View) and see if the two sights are lined up as they are in real gun (you need some references on this)
As example, the images are the MP5 sights and how they’re lined up when you’re aiming
Looks liek a good start, I’ll await more progress before I crit.
You may want soem more high res refs so there’s this gallery (http://www.pixagogo.com/1890304226) which should help you. The only problem is it happens to be a Bulgarian made AK47 with polymer (instead of wood) but you should be able to distinguish the differences.
Right, that makes sense riaheckler, I want to get this right the first time as the AK47 rear sight mechanism is proving tricky to model… I’ll have more later today I think
Alpha Red, thank you! there are some very helpful angles that google just wouldn’t get me! i’ll be bookmarking that website!
I don’t have any more screens just yet, the rear sight’s just half done at the moment. I just love modelling stuff but I can’t get my head around the game engine IDEALLY I’d find someone who knows how to make a game but sucks at modelling so they’d NEED me
Well I can dream. Cheers for the help guys, more coming soon!
So I think the rear sight is lined up nicely! I’ve decided I’m not going to get too hung up on it since I’m not exactly going for a 100% accurate model anyway. The details on the rear sight (like the numbers etc.) are going to be done textured, with normals aswell.
You might have noticed so far each different section is a separate object… I just find it easier to manage stuff when it’s in sections to begin with. Should I join these later? Or are they fine as several objects?
Rear sight looks good, only one thing though.
The two cylinders should be longer than they are now (they need to stick out past the blades).
I model guns in separate objects because it makes everytrhing jsut easier to do. But I also do it for another reason which is that it is for a game which requires separate objects. Do what you feel is right, if you want to join them go ahead!
Hmm, I think this about covers it. Thank you
Haha, almost a year later! I had totally forgotten about this thread. Anyways I finished the rifle a while ago, at least as finished as I want it. It’s not that impressive and I haven’t done much with the model, but here it is!