Created a scene using Quixel assets and some vegetation made by Ian Hubert.
Robot character was modelled and textured by me and the image was post processed in Photoshop (including the dust particles and god ray)
Created a scene using Quixel assets and some vegetation made by Ian Hubert.
Robot character was modelled and textured by me and the image was post processed in Photoshop (including the dust particles and god ray)
He’s self-aware… Skynet is taking over
Thats cool, nice job.
I featured you on BlenderNation, have a great weekend!