I modelled this for a anim, it should be integrated on camera tilt movement.
The pb I have now is that the render is flickering, due to AO I think.
The AO is set to 5 samples for now but even with 10 samples the render flickers .And since I have to render it in 1280x720 progrssive HD format, the 200 frames will take a very long time to render …
Comments and tips wellcome …
You could fake that pretty easily without ambient occlusion. It’d be more consistent, too. Looks nice, though the textures are kinda hard-edged, they don’t really blend at all over corners.
It is rendered with ambient occlusion …
Without ambient occlusion, is what I said.
Sorry …
I tried also to make a dome with dupliverts lamps but it washes the textures too much, and the shadows are “weak” …
The guy I’m working with, wants a realistic as possible render .
Can I try my hand at lighting?
EDIT: Or maybe I could make a mock-up of what I mean and send it to you or something
try baking the ambient occlusion on. I think this is possible in one of the CVS builds.
AO and other render baking is possible with the new CVS builds, you can find how to do it in the WIP release logs. Remember you’ll need a UV map.
This is mainly good if you’re doing scenes without moving objects but this seems to be the case.
I made the model in a cvs build with the new displace modifier, very cool !
The object is static and is uvmapped.
The camera tilts during 10 sec.
I saw that AO passes are now possible, but what do you mean by baking the AO ?
Do you think adding a bit blur in the AO pass will remove the flickering of the anim ?
Baking the AO means you’ll have it rendered to a texture that you UVmap onto the object.
Blurring the AO pass a bit may reduce flickering as I would imagine. But if you would look frame by frame you would probably still see tiny variation in the shading.
The AO shouldn’t flicker - I wonder if you have overlapping faces? Try removing doubles.
but what do you mean by baking the AO ?
Ctrl-Alt-B ; 2
Another render, with some grass …
Still some work on the texture todo …
The grass looks ok. The brown stain looks air-brushed on, though. You might want to try colour variations, and gradual layering on with a noisier brush. If you’re using photoshop, try turning on ‘wet edges’ or something, too.
You stole my next project, curse you, nah, it looks good :).
last render, no flicker anymore, no AO … 7min on HD 1280x720 !
The scene is quite good, but I made something I really dont understand .
the dome with dupli lamps, is set to only shadow for the duplicated spot, but shadow is not enabled …
And it stills fakes the AO ???
I try also to bake an AO map on a second UV layer …
Oh, yeah, since it’s for anim with a lot of dof the render on one frame isn’t so much interesting . But the same render with gauss filter is really crappy, with catmullrom filter it gives much better . And with the ray button on render settings enabled its fourth time render, perhaps more, without AO …
So think to disable ray when rendering without …