Azure Wyvern

This is my first time using UDIMs. Once I got the hang of them another door has been opened up for me. I still have a long way to go before I truly have them figured out. I first blocked out this model using Nomad Sculpt. I am starting to develop a workflow and just find it much easier to start my sculpts that way. I did most of the painting using Krita on multiple different layers. I tend to directly texture my models and find that I can achieve a much higher level of detail manually (not to mention I rather enjoy it). This was rendered using cycles. Everything else, of course was done with Blender. I hope that you enjoy it! Happy Holidays, everybody!


Finalized pose with experimentation using subsurface scattering throughout the wing membranes.


Raw high poly sculpt.

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nice, I wanted to do a dragon sculpt myself

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Thank you! I am looking very forward to seeing your dragon!