Me and a bunch of my friends decided a while ago to make a game. Unfortunately, only two of us can use blender. I needed to make a man in a hazmat suit for this model, took 5 hours because vista kept crashing blender for unknown reasons. this is what i have so far.
Anyone know an easy way i could make boots?, Ive tried but i cant seem to do it right
Added a gun (m4) and camera (over shoulder picture). Would I need a script to get the camera to follow the soldier?. The thing on front of the gun is a flashlight, cant see it in the camera anyway. its supposed to be the only light in the game (will have some here and there, but mostly dark)
Try using the Ipo actuator attached to a near sensor with a specific property/material applied? You can even set the Ipo actuator to loop when holding the forward button if you wanted to create a walk cycle.
I don’t know anything about Python and very little about the Blender UI. As such, I am sure there is a better way.
If you’re still wondering, you don’t need scripting to make a camera follow a character. I’m not sure if it could be done better with script or not.
This is part of a tutorial from wikibooks.org. It says how to use the logic panel to make a camera follow another object.The tutorial refers to a cone used as a character to explain the game engine.
There are two easy ways to do the camera: logic camera and child camera. In this case you might be better off with the logic camera, but it really is a matter of personal preference.
Logic Camera: Add to the camera’s logic panel
Actuator: Camera, to object “Cone” (or whatever your protagonist is called–look under the object panel when you have the protagonist selected) height 5, min 5, max 10.
Child Camera: Select the camera, then select the protagonist (order is important) then CTRL+PKEY to parent the cone to the camera. Align the camera in a view that you like, and test the game.
First Person Camera: Well, this one doesn’t really count as another method, but if you’re willing to redo your motion to just move the camera instead of the character, (just do everything you did for the character for the camera) you can run around in the first person. Or you can just put the camera in the cone because one of the sides allways are invisible (look in texture mode) and parent it to the cone. REMEMBER: To access the ingame camera during gameplay, before you start, hit ctrl 0 or you can go to (view > camera)
He looks kinda like the city 17 combine in half life 2 . Oh and if the torch is the only light source in the game then will it last forever or will it have power which needs to recharge, and will all the guns have torches?
@ ffvii 92: Thanks for that, really appreciate it. i wasn’t sure if a script was required or not.
@ yoshi1476: it wont be the ONLY light source, but definitely one of them, im not quite sure if ill have it limited or not, ill keep it in mind though
How can i make the camera follow the mouse?
How can i make it so that, when an animation plays, it doesn’t move the character?
I think i may change it from 3rd person to 1st person, im going to discuss it with my friends working on the project with me, first person seems like it would be easier to make. (not much easier, but so i don’t have to do as much animating)
this image is a rendered version, it wont work in the 3d window for some reason, and i don’t know how to render images from the game engine.
On the sight theres actually a reticle, not done very well though.
i solved the problem how it was moving the character, i parented the gun so that it would move with the model, and the animation would make it move backwards in game, so i just clicked on “ghost”, i dont know how this will effect the rest of it, but im hoping nothing major will come out of it, and im pretty sure theres an FPS template on blender.org that has the camera follow the mouse without a script, so i guess ill find that and see how its done.
BTW is there a way to change the name of this thread?