Hey C! Rendering 1800 frame animation with BR 4 right now, after having been away from rendering for months… I have to tell you pal, this thing has been incredible from the get-go, going back years now, but now it feels truly mature and more feature-packed than I could have thought possible!
As always, I cannot recommend B-Renderon highly enough guys, if you render a bunch (or hell, even a modest amount), commercially or otherwise! It pays for itself lickety-split and may very well have a profound impact on your productivity, like it has for me.
Thanks a lot for your support trough the years! Very glad you like the new version, I’m very happy with it myself, eager to finally release it officially (just some minor last issues I’m fixing currently)
This tool looks very interesting. I have been aware of it for a while but now I have a specific use case I think B-Renderon could solve. I want to set up a workflow to automate/batch my compositing of EXR files. Because there is only one compositor node setup per scene I set up the individual composits for each image in separate scenes. I am assuming this should work fine with B-Renderon…
But I noticed that Blender 4.2 is not listed under “Blender versions” on the Blender Market page, I am hoping it is just the BM page that is not updated yet, or is there any reason the current B-R version isn’t working with Blender 4.2 ?
Hi! Thanks for mentioning that, I just added the 4.2 tag. Indeed it works fine with 4.2!
Regarding your use case, what you need is to batch render the scenes in your blend?
Yeah, I basicaly want to batch process/“render” out multiple compositing setups that just has an EXR as input not the actual 3D scene. I tried to set up a “master” scene to composit/“render” multiple scenes to a file output node, but it seems to just render out the 3D scenes, and not the compositing setup. There might be a setring to achive this inside blender, but had no luck so far, but rendering individual scenes from command line should work I guess, havent tried yet though
Edit: Read up on some command line arguments, and did some tests. And indeed it seems to work from there, doing only the compositing, like I was hoping, so hopefully B-R should be a good fit for how I want to set things up. Thanks for the help
I just got the manager and it has been quite handy so far.
Not sure if this has been asked before, but do you have any plans on making an addon to submit jobs to the queue directly from inside Blender.
It would be nice to have a panel with a few shortcuts like Submit Scenes or View Layers to queue.
I like to render playblasts throughout my projects, so it would be handy to be able to submit jobs, without having to save the file and manually drop it into the manager.
Hi! Thanks for the positive comments!
Making a submitting add-on has indeed been suggested and it’s on the radar. Saving would still be necessary, unless the add-on itself saved the blend or a temporary copy.
There could be both options.
You could either choose a common folder to send a temp file, sorta like Flamenco does or you have the option to use the current working file.
Hi,
I’m interested on evaluate a setup for distribuited rendering with Blender.
Someone routes me on your software.
I’ve read the docs but I can’t see any reference on using many rendernode to render together a single image.
More or less, my ideal is to replicate something that Vray does and you can see here.
I know that probably Cycles is not designed to have a bucket mode but, at least, a way to split the image in several tiles, could help to mimic that feature.
Is it something that B-Renderon can do?
Thanks in advance
Hi!
Unfortunately currently there’s no built in way to distribute rendering of a single frame in B-renderon. One way would be to render different parts of the image with different instances in parallel and then stitch them together but to fullly automate this would need a few changes in B-renderon, which will have to wait a little bit since I’m about to publish a new version.
I would like to send a queue to B-Renderon from blender, for example, there is a button in the toolbar that can be sent to the queue when clicked, which is very helpful for debugging and rendering over and over again, of course, I just wish it could have been done
Hi! This has been suggested and I have it as a to-do.
If you are re-rendering the same file though you don’t need to re-add it to the queue to render it again. B-renderon renders files in the state they are in when the render starts. So you can just select a rendered job and press Ctrl+R or right click → reset state of selected blend and render again.