B-Renderon: Standalone render manager for Blender

Yes. I will say it again; I command you to buy B-Renderon, if you do a bunch of rendering, professionally or otherwise. It is, without any doubt, the best money I’ve spent on Blender, in addition to E-Cycles. Owning both will have The Render Gods smiling down on you… even more so if you have a nice fat stack of GPUs, obviously… but having B-R and E-C reduces the urgency of having said stack of GPUs.

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Thanks a lot!

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Last few hours of the spring sale!
25% off here: https://blendermarket.com/products/b-renderon

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Version 2.2 is finally up!
Updated the first post.

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Hi, I assume there is no possibility to have two or three of my machines work on the same job somehow if I submit something?
Is there some secret option for this?

This is a workaround but here it is-
You can disable ‘overwrite’ and enable ‘placeholders’ in the blender output settings, and render into the same network folder. Also starting the renders on the machines with a few seconds in between helps.

Blender will write an empty frame file in the folder for the current frame, update it when it is done while skipping placeholder files that already exist.

Btw, just saw this thread, I used the addon and this exact trick a few months ago for a commercial project, the addon is a lifesaver.

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Hi!
As mgt said, currently the workaround is outputing to a common network path and using the placeholders on overwrite off method. With the latest version these options can be set from b-renderon via the extra arguments window or in the blends themselves. You can set up your queue in one pc, export it and load it on each pc.
Proper network capabilities are planned but currently no eta for that unfortunately.

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Does it support an option to automatically resume command line render after crash from the last frame?

It has an option to try and detect failed renders and automatically resume them but it is off by default because it is not always reliable. I’m working on improving that for the next release. There’s a workaround which consists of duplicating the problematic blend in the queue and setting overwrite off.

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Cool, thx)
Btw, do you have a plans on making Deadline integration? Deadline submitter doesn’t support different scenes inside file and that makes thing a little bit more complicated

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Missed this one, sorry.
I’m not very familiar with Deadline to be honest. I will investigate it to see how feasable/worth it it would be to work on an integration. Thanks for the suggestion!

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Thanks)
That integration would be a nice addition.
I’ll be advertising B-renderon in our studio since scene management is a must-have for Deadline, but its official submitter simply sucks
We have a local farm with 10-20 nodes so we’re using deadline

B-renderon is in the summer sale!
Get it here 25% off: https://blendermarket.com/products/b-renderon

B-renderon is in the black friday sale at the blender market!
Get it 25% off here: https://blendermarket.com/products/b-renderon

On a separate note, one of the features I’m working on for the next update is watch folders, that is, the possibility to select a folder so that when the feature is on, any new blend or queue file that gets added to that folder is automatically detected by b-renderon, added to the queue, and rendered.
For the time being, mainly to keep the UI simple, I only added the posibility to choose ONE watchfolder. If any of you think you would use this feature, would you mind giving me some feedback regarding that? Meaning, do you think it’s ok to only have one watchfolder at a time or would it be worth it to be able to set multiple parallel watch folders?

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Yo! Once again, I command you (dear reader) to get B-Renderon if you do a bunch of rendering and you value your time. B-R is still one of THE most important tools in my workflow! It will rock your socks off, and with the Black Friday discount you are fool to not pounce on it! It pays for itself lickety-split! Go for it!

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Seconded!!

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Can the user submit scenes from a Blender session?

Thanks a lot for your support!!

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You mean directly from blender? It’s a standalone so usually you drag and drop blend files into the interface. To choose different scenes there’s a setting to read the blend’s scenes as you drop them into the interface and let you choose which one(s) to add.
There’s no builtin function to send files directly from blender’s interface. However we’ve collaborated with the creator of the great SHOT MANAGER addon to make our addons compatible so if you have both you can submit jobs from shot manager (within blender) to b-renderon.

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On the topic of watch folders - it would be cool but not necessary to have more than one available. In the case of a network render it can make sense to have the output folder be the relative project folder and it might clean up those workflows. I am actually replying now because I went to try to set up a watch folder with B-Renderon and realized it isn’t implemented yet! Not to say its a glaring omission - my expectation indicates how complete B-Renderon is otherwise!

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