I’ve been trying to follow a couple of car tutorials, some specific to Blender and some for other apps.
When using a surface/bezier/nurbs curve/circle to create the body of the car, some of the tutorials refer to using a B-Spline curve.
So I create one of the above and then try to convert it to a B-Spline curve in the edit buttons window, but a message window appears saying ‘Not implemented yet’.
Is there something I’m not doing, or is this not programmed yet in Publisher.
If anyone can shed some light it would be greatly recieved.
B-Spline and Cardinal were never implemented as far as I know. I just checked in Creator 2.23 and Publisher 2.25b. Are the tutorials that mention B-Spline Blender specific? If they are, you’ll have to use NURBS or Bezier curves instead.
Close enough… This makes one wonder how far the word “yet” can actually be stretched… Explains what’s motivating those guys claiming that “the world is coming to an end” - it hasn’t, “yet”