I’ve been trying to follow a couple of car tutorials, some specific to Blender and some for other apps.
When using a surface/bezier/nurbs curve/circle to create the body of the car, some of the tutorials refer to using a B-Spline curve.
So I create one of the above and then try to convert it to a B-Spline curve in the edit buttons window, but a message window appears saying ‘Not implemented yet’.
Is there something I’m not doing, or is this not programmed yet in Publisher.
If anyone can shed some light it would be greatly recieved.
Sonix. In the dark.