B2U 2.0 for Blender 2.8x Released with Price Drop!

B2U Today and Future
Hi! By this time you should know that blender and unity are getting major updates in the next quarter. Unity is planed to release a next version with long requested new prefab system and Blender 2.8 is around the corner.
Here’s what we are working on today for the next version (1.3) and what we plan to implement for B2U 1.4

B2U 1.3 Current WIP Log - To be released in October 2018

  • Will be compatible with Blender 2.79b and Unity 2018.2
  • The Material system are being rework to add a new easier Workflow based on the Principled Shader
  • Many Bug fixes.

B2U 1.4 - Released after Blender 2.8 in 2019

  • Will be compatible with Blender 2.8x and Unity 2018.3
  • Will support Unity’s prefab system
  • Groups to Prefabs will be replaced with Collections to Prefabs
  • New Export Collection mode
  • Eevee Materials based on Principled Shader will be compatible with the Material Export
  • Initial Animation Export support (Non Characters)
  • Setup LOD models inside Blender

If you guys have any suggestion to include in those versions please contact us.

Hi! Some updates in the development.
Since Unity 2018.3 is really near to be released we choose to postpone the 1.3 version until it release and included already many features only planed to 1.4 such nested prefabs and new group system. This is now how we plan to release next the future versions.

B2U 1.3 - To be released days after Unity 2018.3

  • Support to Unity 2018.3 (older versions will not work)
  • Support to new Unity’s Prefab System. Groups are using nested prefabs!
  • Rework in the Material System. Now much more streamlined workflow and added support to principled shaders. No custom node groups required anymore.
  • Colors are now exported as Gamma Corrected producing closer results.
  • Many Fixes and Bug Corrections.

B2U 1.4 To be released to Blender 2.8

  • Full Support to EEVEE materials
  • Collections support instead Groups. Include Nested Collections as Nested Prefabs
  • Setup LOD models inside Blender
  • Initial Animation Export support (Non Characters)

As promised B2U 1.3 is here with many improvements!

  • Support to Unity 2018.3 (older versions was deprecated due many changes in Unity)
  • New documentation website: http://cogumelosoftworks.com/b2udocs
  • Implements the new Unity’s Prefab system. Now Scenes and Groups implement nested prefabs!
  • Auto Reimport Scene and Groups instanciated
  • B2U Material Export was redone from the ground up to a much better and easy to use system!
  • Colors are now exported as Hex sRGB (Gamma Corrected)
  • Fixed many bugs and general cleanup the code

We are now focusing in Blender 2.8 version and some video tutorials. If you have any doubts about the new export material system please check the new documentation website


We found a showstopper bug in group data export. The v1.31 is a hotfix for that and is already released in Blendermarket. for those that purchase in Unity Store it’s under review and will be available soon.
Thanks Güray for report.

i meet a wrong,

when i export to unity,in the scenes prefab, every object’s position digital was too big

psition.x in blender is 1.69338,but in unity it is 169338

and scale is 10 10 10

and material’s digital from blender is 0.12 to unity is 1.2

Hi. Do you have any information about B2U 1.4 release.

1 Like

News on B2U 1.4 for blender 2.8
We’re working on it with prevision to be released this month. Keep in touch for more news about it



probably you have an tip for an real powerful workflow.

I have an Cube in Blender (see Pos 0,0,0)
This Cube has Linked Duplicates (see Pos -2,0,2 and Pos -4.0-4)

In Blender i need an

Cube_original Prefab (user generated one)
Cubes as Prefab Instances ( one same Position Pos -2,0,2 and Pos -4.0-4) like on screenshot right side.

Do you know a way to do this.
In real live the cube is an Grass Mesh with 100 000 linked duplicates or
an Tree Mesh with 2000 linked duplicates.
If i have the result liked described i could gpu instance them in one click.
I have attached the Cube_Linked_Duplicates.blend.

Cube_Linked_Duplicates.blend (86.5 KB)


Hi. The 1.8 version is been much harder than expected to port due some bugs/diferences in FBX export. We will need more time for it. Sorry the Delay.

Hi sasa.
Will take a look at it :wink:

Is it working with 2019 Unity versions and 2.81?.
I would really need a Blender-Unity bridge right now. Tired of working with separated FBX all together


Bump for that.
I would gladly pay for a blender 2.8x compatible version.

Happy New Year! Some updates in B2U 1.4.

  • The system is currently already working in Blender 2.8x and you can take advantage of all his features such Collections and Eevee viewport.

  • Unity asset import system are been redone and things can change (and break) in near future. To avoid it we will wait the final Unity 2019.3 release. We want to keep the project ready for those changes.

  • B2U 1.4 will adopt Eevee as reference to keep viewport parity with unity PBR. This will help a lot the Game developers.

  • The Group export are been replaced with a “Collection” export. Much better for scene organization and export asset packages.

  • We will provide build-in support to HDRP and URP shaders.


That sounds amazing! Thank you.

1 Like

Amazing news!

Hi there,

Any news on when 1.4 may be released? I’m excited to see if this will help me in my work.


It’s currently fully functional in Unity 2019.2 and 2019.3 beta. We’re only waiting Unity to release 2019.3 to make sure our plugin will be ready for the newest version. Unity 2019.3 has some changes in the asset input system.

Unity 2019.3 was released today. We’re in the final steps to release the next B2U version this week.
Due to so many changes (visible and invisible) and the support to blender 2.8 we think it’s a good time to release it as the 2.0 version. Also we will provide a price drop to $14,99 the same price of Baketool. So keep in touch for more news during this week.


Will it be compatible with previous versions of Unity?

It’s tested in 2. 92 also but I would be surpresed if it works in 2.91 or before it since many things changed during this year.

1 Like

This tool is excellent, I’ve been waiting for this for a while. Happy to able to use it. I did notice that turning off Apply Transform caused a group of objects to import 10x bigger and 1000x as far from 0,0,0. I looks like the decimal was dropped from the position, manually replacing the decimal and the sizes fixes the issue. However reexporting the prefab of course overrides the changes in Unity. My Blender scene is set to standard meters. Is there a setting I am missing?

Blender Scale