B3.2: how to prevent particles to pop at same places?

Hi all !

I got a mesh and pop particles on vertex.
But i sometimes have 2 particles at the same vertice:

Is there a way to prevent this ?

Thanks and happy blending !

Try putting the source mesh in edit mode and trying the Cleanup/ Delete Loose menu. You may have a couple of stray vertices left in your mesh…?

this do not work. verts are unique :confused:

In the Particle settings, go to the Emission panel then the Source subpanel, uncheck Random Order and Even Distribution.

hi @Akikun and thanks for your answer !

This is what i did but i still have overlapping particles :confused:

Any idea for the reason of this ?

Looking at your picture, I think the reason is simple: there is not enough room for all of your particles to fit.

When you uncheck Random Order and Even Distribution, you’re telling Blender to distribute the origin point of each particle so that they don’t overlap each other. But that doesn’t prevent a particle intersecting another particle, since Blender doesn’t know the size of each particle.

The only solution to this is to lower the number of particles until no particles intersect each other.

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Oh ok, this makes sence.

Thanks @Akikun and happy blending ! :slight_smile:

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