Sometimes I wonder the people on BA that stand 99% behind BI/BF, that I tend to think of having an apologetic attitude, I wonder how long they’ve been doing CG. How many apps they have used in production (read more in-depth use). And how many other developments they have witnessed in close sight. Do they pay bills doing CG on a daily basis. The things I hear just don’t make much pragmatic/realistic sense, I wonder what type of experience it’s based on, what’s the gauge.
I’ve witnessed the tail end of Sculptris development by Tomas Pettersson. That app was developed by one person in a span of 6 months! In my opinion, he started a revolution in sculpting. But ‘Dynamic Localized Tessellation’ as is if not implemented right would not have meant much. Once he had the main tessellation algorithms down he utilized a group of enthusiastic beta-testers to fine tune everything. From the UI to brushes, to dynamic behavior. Taron played a major role there. The ammount of feedback between Tomas and the beta team was amazing. Astonishing. There was a closed beta forum that was isolated from the general Sculptris forum. That was a pleasure to witness. Now even though Tomas does sculpt, (I assume) he realized that the artists he admires who started using his tool are an invaluable resource to fine tune everything.
Developers spend the bulk of their time coding the tool, users spend all of their time using the tool. Power users have actual deadlines while using the tool on a daily basis.
I’m a big fan of Silo (for all those who are gonna bash it, consider that the app has not been in development more than 4 years!, at that time you couldn’t set custom hotkeys in blender), Nevercenter had a closed beta team who’s brain they were picking the whole time. Some great artists on that team. I eventually got on the beta, but was not able to be a part of the discussion as the development has stopped at that time. I did have the chance to read through some of the closed beta forum and get a sense of the interaction between the devs and the beta team.
UV Layout, was on the beta for that. pretty much same thing.
Sunit Parekh’s Pelt Tools plugin for Maya. Same thing.
I’ve never had a sense that my voice is welcome in blender development. Which is totally fine. Except, that I have a feeling that not much of anyone’s voice is that much welcome unless you just agree with what is.
Now, don’t get me wrong, I think BI/BF are doing pretty good. I mean, I use their tool. But at the same time I think that it could be way better if they utilized honest feedback from some of their most talented users. And it’s not me, I don’t really care to have a voice as long as top artists have a voice, because I’m pretty sure (as it was proven before) what they want is what I want.
Where is the beta team for Blender? BI/BF doubling as beta?
What other CG app has no beta team?