BA Contest/Game Content #4 [entry]

WIP to my entry into the Contest.

Still just tossing ideas around in my head, but I wanted to start my thread already so maybe some more people notice that a new round started already and want to join in. :slight_smile:

Attack of the Behemoths

The topic requires that the participants create an exotic and fantastic giant while following the constraints of PSP specs.

Polys: 2000 tris max (extra objects must not go over 500 tris)
Textures: 256x256

Allowed maps:
Spec
Glow (lightmap)
Diffuse
AO
Alpha

[…]

You have until Noon (GMT-4) Friday 09-26-2008 to get your entries submitted.

Bleh… not really any good idea… :X
But the deadline is coming closer so I just go with this concept doodle…

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blocking of sorts :wink:
1h and something put into it

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Look really GOOD! I should probably get started on my entry…

Thanks. :slight_smile:
Yea, Maybe. :wink: It’s not too long now, hehe.

update :slight_smile: with a size reference object (model of a person I had laying around ;))

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Personally for an animal that size the joints should probably be more stocky and well-built to handle it’s enormous weight. At the moment the knees look like they belong to a far smaller creature. I like the design, it seems majestic and wise (in your concept render anyway) because of the stance. Looking forward to seeing a lot of detail go into this guy owing to the size.:slight_smile:

Well I’m no animal anatomy expert but it did look o.k. for me so I just went with it, especially the keeping the time constraint in mind :wink:

update… oh my now the texture wont be easy to get done in time… (read: impossible) -_-’

1834 tris

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paint paint paint soon moving to GIMP to wrap it up…

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Wow, this thing is cool looking. Great job with the texture painting.

Oh right, forgot to update here. :wink:
Thanks.

That’s how I turned it in now.
final tris count is 1832
and of course the 256px² color map as required

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It looks really cool, i like the texture you applied. However i still think the scale is way off. I guess it’s a bit late now.