Baaah

There’s a story only the rooster tells and a song, only the goat sings.

And these are the credits:
“Alpine Goat (Non-commercial)” (https://skfb.ly/otOCQ) by Nyilonelycompany is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
“Pitchfork” (https://skfb.ly/o6tNO) by Lodgelus is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
“Chicken- Free” (https://skfb.ly/ox8WK) by animated3d.us is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

And again it’s probs and materials form polyhaven and @BlenderKit.

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Your use of props is really inspirational – I’m still in a phase where I make everything myself because I want to primarily learn modeling, but this is the sort of thing that shows how one can use 3rd party models and yet make a scene entirely one’s own.

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Thanks for this great comment, @piranha4D! I really appreciate that!
I really love modelling myself but I’ll never get to that level others are already on, when it comes to modelling, let alone texturing… so I learned for myself, that instead of letting myself being disrupted in my creativity I take these great gifts of those real and kindful artists who let us use their products- and I concentrate on modelling only the necessary stuff and do what I can: storytelling and scene composition… because I think, in a world of AI, that’s where the human part will strive: to visualise your unique story.

But on the other hand, being an old kid, is it not a great joy to simply build stuff?! Like putting Lego bricks together with unlimited possibilities?! :smiley:

Have a nice day and thanks again for your comment!

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I featured you on BlenderNation, have a great weekend!

Oh yeah, it makes a lot of sense that you would concentrate on the story aspect. It’s great that people share their assets so others can reuse them in their stories.

I’m generally enthusiastic about building things (and yes, I also still play with Lego and other construction toys, and my favourite game is Minecraft in which I’ve been building things with blocks for years). I might end up developing more assets than scenes, because assets can also tell bits of a story, and I’ve decided not to be bothered by AI. But who knows? I’ve got much left to learn, and it’s a delight to find people with different approaches to learn from.

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This. Be curious.

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:pray:t3: @bartv, thanks.

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