Bac#9 [CLOSED]

Hello

and welcome to round #9 of the blender animation challenge.
Today’s task and base files are provided by kiopaa who won the scene challenge for bac#9.

http://tinyurl.com/2cshjwx

http://hostit.warrenberberd.org/dl.php?file=5e60a70d4d52355f0e8bb88f04b5994b

The files are provided under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License (http://creativecommons.org/licenses/by-nc-sa/3.0/).

Thank you kiopaa for your work. I hope that everyone has fun working with the file.

The Theme is:
Make a circle around the bar (called a ‘giant’ in gymnastic ?)
Be creative!

The duration of the animation should be at least 10 seconds and may be as long as you want. Keep in mind that you only have a limited amount of time to realize it and we all have a private live (hoepfully :wink: ).

This contest will end on the 17th October 2010 at 18:00 (6:00 PM) GMT.

Here are the rules for this BAC:

  • All entries must be made with Blender.
  • we provide a base file for Blender 2.5 with the rigs and necessary properties.
  • You may change the camera position and the direction of the light if it suites your animation. You may add more lights and cameras if you deem it necessary for your animation but keep in mind this is a animation not a lighting challenge.
  • You may change the size of any of the assets as well as the main characters. Please do not change the character itself unless it deems nessecary for a better animation (e.g. adding loopcuts for better deformations). If you do please keep to the license and post your resulting file back to the forum for others to see.
  • You may animate the scene as you see fit this includes all assets.
  • You may duplicate any of the assets if it fits your animation.
  • You may remove any unneeded assets or characters.
  • You may do as many shots as you need but keep in mind that every shot you add will mean more work and will take longer to animate.
  • You may not add textures or add new meshes except for duplicating existing once. Remember this is an animation challenge and not a modelling, material, texture and lighting challenge. Should the need arise to have more assets then provided please get in contact with the forum first and let the community decide wether it is ok to add the asset. When there is no objection from the community within 2-3 days of the announcement we will approve the changes. You will need to provide a new base file with the new asset (blend file containing only the asset is ok) to the forum to make it available to all contestants.
  • You should not change the rigs. Changes are allowed if the rig is broken or doesn’t work as expected. If you do change the rig you are required to inform the community by posting your changes or informing the host of the contest. This is to give everyone the same chance and let others learn from your improvements. Please keep to the provided license!
    Again this is an animation challenge and not a rigging challenge.
  • You are allowed to rig the assets to support your animation, this includes using lattices or shapkeys to deform them. If you do we kindly ask you to post those changes to the forum. Please keep any licensing issues in mind!
  • All entrants are encouraged to post their progress to the official BAC WIP (work in progress) opened in the animation subforum. Or you may open your personal WIP in the animation subforum. Posting to a WIP thread is not a requirement but it helps to structure once work and improve it. It further helps the community to learn about the process of animation. Above all this contest is ment as a learning experience.

The challenge will last for four weeks (and a few days) followed by one week of voting. Give two to three days for opening the voting thread.
To participate simply post your entry to this thread. Entries are collected in the order they are posted.

Due to new regulations on this forum people with a low post count are not allowed to post links without moderator approval. If you are in danger of not making the deadline due to this restriction please send a private message with the link to your animation to the host of the contest (musk).

When the voting is finished all votes will be counted and the winner will be announced. If there are no participants after four weeks the challenge will be closed and a new one will be created. If we have only one participant that participant will automatically win.
If there is a tie after the voting is finished the final entry which was posted first wins. The timestamp of the editing dates will be taken into account.
The winner gets to choose the new task. Should he refrain from providing a task or the task is not well suited for the animation challenge then we will provide a new task.
If he desires he may provide a new base file for the animation or improve upon the provided one to suite the needs of the new task.
We invite anybody to send a base file plus task which we might use for future BACs. Basefiles from the previouse challenges as well as all provided basefiles can be downloaded from the official BAC git repository at http://github.com/musk/bac.

Please send a copy of your compressed (activate File -> Compress File in Blender) base file to mailtolanger (@) googlemail (.) com. Please put “[BAC]” in the subject line to make filtering easier.

Please keep in mind that all assets for this challenge should be freely available to all participants.
Unless otherwise stated everyhting is under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License (http://creativecommons.org/licenses/by-nc-sa/3.0/).

If you need server space to post animations, try one of these hosts:
http://www.vimeo.com/
http://www.youtube.com/
https://upload.video.google.com/
http://www.ourmedia.org/
http://www.archive.org/movies/opensource_movies.php
http://gallery.mudpuddle.co.nz/

It is a good idea to post your animation at least to one of the big video hosting sites as some voters have reported problems with privately hosted videos. You may post your video to more then one site. All provided links will be posted in the voting thread.

Best of Luck to everyone and Happy Blending!

I see an issue of what he will stand on other than open space.

Thanks a lot for choosing this scene.
One precision : The name of this character is ‘Bik’, it was designed by nacv2000, and I made the rigging/skinning.
The provided basefile works only with blender 2.54

Kiopaa

@jm82792 +1

How about we import the gymnasium scene for bac8?

Hi aljo, Hi jm82792,

The rules say (see Musk post) :

* You may not add textures or add new meshes except for duplicating existing once. Remember this is an animation challenge and not a modelling, material, texture and lighting challenge.

Look at this animation : http://vimeo.com/13635601, we don’t need a ground to make a great animation !

interesting Idea.

Does the file work for you guys?

I don’t seem to be able to add keyframes.
When I select some control and hit the i-Key blender says “Successfully added 11 Keyframes for KeyingSet ‘Arm_FK.L’”, no matter what part I select. And then nothing is animated after setting two keyframes.

Am I doing something wrong?

Thanks,

MD

I had the same problem MasteDomino, I fixed it by (in 3dview) going to pose>Change Keying Set and then changing the set to locRot, then it would record the location and rotation… I don’t know why it worked though… :S I don’t understand the whole keying set thing… Maybe someone else knows a better way of getting it to work.

Thank you.
That seems to work. Don’t understand Keying sets either. Would be great if someone could explain what is going on.

Does this character have some sort of elbow control? Which let’s you control the direction of the elbow when the arm is in IK mode.

Thank you!

MD

Hi,

http://uppix.com/f-scr4c946a730005f29e.png

For the elbows :
when you select the hand bone, look at the ‘N’-panel, you can adjust the elbow with ‘Arm Twist’.

You can also choose the active keying set in the timeline, replace ‘Arm_FK.L’.
It’s easier to use the differents keying sets : when you press ‘I’ with the set ‘Arm_IK’, hand-shoulder-elbow are keyed in the same time.

Hi,
do there is some way to Key frame all things in the same time?
like the controllers and things inside the rig properties panel.

Salut yoyo,
Yes with the keying sets, we can key frame everything the rig needs, easily.

http://uppix.com/f-scr4c94a06b0005f3d2.png

First :
I key frame all the sets I will need for my animation on the first frame.
In this case, I keyed : the bone ‘Body’ and the sets ‘Head_kset’, ‘Body_kset’, ‘Leg.L/R’, ‘Arm_IK.L/R’, ‘Fingers.L/R’

Second :
I use the ‘Available’ option in the timeline.
With this option, when I press ‘I’, everything is key frame.

Sorry for my poor english, je pourrais mieux te l’expliquer en français, dis moi si ce n’est pas clair !

hey all plz give some other link of base file …i cant able to download this file…

thanx

I won’t have time to enter this one as I have just started animation school
but I will keep my eye in it fur sure

have fun everybody

can anyone please reupload the base file cause i cant able to download it donno why

left-click on the link (not right click), it works with me.

I might be in for this one. :slight_smile:

Hello people

here is my small contribution to the contest. http://vimeo.com/15889411

:wink: @+

Greetings:

My first bac entry.
http://www.vimeo.com/15907282

If the url don’t show up (I probably don’t have enough posts:
www (dot) vimeo (dot) com (slash) 15907282

Great learning experience. A lot harder than what it appears to be.

aljo

Good job. i wonder why did you add that basketball setup, as long as I know, new textures or props are not allowed. however you did not use it at all, hmmm

Animation is quite good. I like how the physics were applied when turning, half slow a short pause the other half faster. It was very believable.

The walking no good.

The last move when he left the bar was too fast. I feel like it should have gone higher considering his speed. Also I guess you missed a short pause when he went up and then down to land on the floor. Every object obey the gravity 9.8 m/s2, going up is negative until speed becomes 0, then it goes down obeying the acceleration ( gravity=+9.8)

Great work, I like your animation.