I am not sure how to do this in Blender so maybe some of you can help.
I have a project required me to render only the polygon faces the camera. For those face away from camera, do not render (not sure if it is called back face culling).
I am got that all the time in some other sofrtware like lightwave in the old days but cannot replicate it even with the double sided button off in the object. I am not sure where to set it.
I am using 2.53 beta at the moment.
Thanks for helping.