Hey, I discovered Blender a few days ago and I am loving it! I am modeling for a game me and my team are making.
However, one big problem: I can’t seem to find backface culling.
When I export my models and load them into my game, they are disfigured horribly because the game uses Backface Culling (one-sided faces)
So, I searched all over Google, the Blender Forums, and this website for an answer; but none of the “cures” seemed to work, most of them were very old and didn’t work.
I found the cube near the selection buttons above the viewport, but it doesn’t do what I want it to. It seems to just make the object “solid” in edit mode.
Anyway, your help would be greatly appreciated. I would really like to not have to flip all the faces that are in the wrong direction manually in another program like Milkshape (which does have backface culling.)
~DtD
PS> My specs: Windows XP Pro (32-Bit) (Themes Off), ATI Radeo X1600, AMD Athlon 64 3200+ (2GHz), 1 GB RAM, 512 MB VRAM, dual screens.
PS2> I’ve also noticed that in models I’ve created, sometimes I can see the edges of the faces in normal 3D shaded mode (EG: non-wireframe) this has been kinda annoying to me as an amature modeler, and I’ve never found a solution. It seems to get fixed somtimes by “redrawing” the faces (deleting and re-adding them)
I don’t have a picture right now, but I can get one tomorrow morning I think.
Thank you very much for your time!!!