I have a Floor object in a Scene, with Backface Culling enabled. This works properly in LookDev mode.
But, it does not in Solid mode.
Is there a way to get Backface Culling working in Solid mode?
I have a Floor object in a Scene, with Backface Culling enabled. This works properly in LookDev mode.
But, it does not in Solid mode.
Is there a way to get Backface Culling working in Solid mode?
This feature seems to have bounced around a little:
short answer: it’s now in the VIEWPORT SHADING dropdown, not the Overlays dropdown.
See more here: