Backface culling in Solid mode? -got it

I have a Floor object in a Scene, with Backface Culling enabled. This works properly in LookDev mode.

But, it does not in Solid mode.

Is there a way to get Backface Culling working in Solid mode?

This feature seems to have bounced around a little:
short answer: it’s now in the VIEWPORT SHADING dropdown, not the Overlays dropdown.

See more here: