Right now I’m working on an animation to display some products in a clean “warehouse” enviroment.
I need help to really push the realism of this scene and make it look believable.
Right now I’m only lighting the scene with 2 area lamps, one on the roof and one in the side windows.
The focus should not be on the architecture or objects in it, exept the products I want to show off.
I’ve been playing with baking a white diffuse map and multiplying it with a texture and mixing that as an emission node with a glossy node. You can see what I mean in the image below.
When I rendered this image I didn’t have any diffuse bounces, only 1 glossy bounce.
Rendered at 100 samples with almost no noise (not everything has a baked “lightmap”).
I would like to hear your critique and constructive criticism to help me make this look better, but still render with as low samples as possible.