This is a rather strange issue. It seems corners of my mesh are showing through when it is clearly supposed to be occluded and I have occlude background geometry enabled. I know blender isn’t always this way, just sometimes my project files begin to do this. Is this a setting I’m accidentally enabling/disabling? It’s fairly annoying, I have no idea who would want to model with this. I’ve created a sharp corner to dramatize the effect. If its a 90 degree corner it will only show through very little, but still enough to be annoying. I can even select the edge by clicking on it where its showing through.