I’m a modelling beginner so I apologise if my question is not clear or stupid…
I’d like to model an aircraft with the help of some 3-view drawings I have. I can’t figure out how to get the images into the side, front and top views of Blender so that I can use them to accurately model the airplane with the right size and proportions.
Just setting the background image doesn’t seem to produce the right result. It would be nice if I could texture a plane or cube and see the texture as I model. So I looked around for over an hour and can’t find any Blender examples of how to do this (plenty of 3DS Max ones, though…).
Is this the right approach to use with Blender and if so how do I model against images in this way?