Whenever I use a background my realtime speed slows down unbelievably, this makes modelling almost impossible, is there anything I can do?
I enver tested it but I heard it work much better if you UV-map the images to a plane.
I am using it for Human Modelling and it is there whilst I am truly modelling it, I don’t want to haft to render at every minor movement I make of the vertices.
You don’t have to if you enable shaded mode.
But then it is soooo garbled even if I subdivide 20 times then is just as slow! I’m not trying to be stubborn.
What do you mean by garbled? Are you sure you’re UV mapping?
What’s the file size of the bg picture? I usually shrink them in gimp if they are slowing me down. That usually helps.
I didn’t see it was friggin’ 1028X1028!!! Yeah, thanks artjunky for the solution and everyone else for the help!