Background Images for Modeling


(BgDM) #1

Hey there. OK, I know how to import the background image using Shift+F7 and then Shift+F5 to turn it on.

What I want to do is place an image in front view and then in side view, and possibly top view as reference images for modeling. I have seen this doen in blender but I can’t figure it out.

Anyone have an answer to this?

Thanks.

BgDM


(blenderanim) #2

Here is the link I was looking for:
http://www.michaelv.f2s.com/tutorials.html

Use the “adding a texture to a plane for rotoscoping tutorial”


(IamInnocent) #3

Take three planes ; make each to the relative proportions of the images ; uvmap ; use the alt+z mode to be able to see the images.


(BgDM) #4

Thanks,

I knew it had to be something easy. The easy things are always the hardest to figure out.

/me slaps himself upside the head repeatedly!

BgDM


(theeth) #5

doing it this way can put quite a burden on your 3D hardware, so you could also use a 3 frame animated background.

Martin


(blengine) #6

uvmapping them on planes makes my computer run soooooo much faster than when i have a pic in the bg… its all choppy slow movements then, the plane idea is a grand idea for slower comps


(IamInnocent) #7

It’s the second time that I read that remark from your part but I never was able to verify it either on a Celeron 333 MHz with a TNT2 M64 or a Thunderbird 750MHz with an excellent ATI 8500. The uvmapping method flows in both cases while the background method slows even the faster machine to a crawl. It’s also been the experience of many others like the message of imgrandpaboy confirms.

Could you explain a little further what the problem could be or suggest an experience so we could see better what you’re meaning?


(theeth) #8

it’s just my personnal experience I guess. I have a very old 3D card (ATI something, 4 meg), so putting things in Alt-Z mode really puts a burden on my CPU. If it works the other way around on your comp, use the solution which suits you best.

Martin