Hoping someone can help me out with this in some way.
Basically, what I’m looking to do is use a background image of a terrain map as a “template” to trace over. Basically, placing a large, subdivided plane and moving the vertices along the x/y planes to “block out” the major contours. Then I can go back and start pulling/pushing/extruding to fill out the actual land-mass.
Trouble I’m running into is that I can’t see the background image through the mesh, making it pretty much impossible to know where to put the vertices - even when the 3D view is in that “x-ray” mode. Is there a way to set this up where I’ll be able to see the background image through the mesh?
I assume xray means wireframe mode (z-key), some suggestions are…
Make the pic bigger so the lines dont get in the way
Apply an outline filter to the image in photoshop/ photopaint etc and change the base colour to something other than black
Contrast the image up to create better definition
Alternatively:
If you can convert the image to greyscale and it makes a good bump map,
subdivide the mesh a lot and set it as displacement map then click noise in the f9 menu to permanently apply it. Remove the texture and you should have a good terrain