i’m reluctant to post a feature request in the blender forums, since i might be missing something. please help me out here for a second.
when i display an image in the UV editor or as a backdrop in the node editor, blender always uses nearest neighbor interpolation to zoom, which looks terrible. comparing it to the same image at 100% zoom, but scaled in the compositor using the “transform” node, the difference becomes striking. i can’t believe i’m the first one to recognize this flaw, so i’m assuming there’s something i overlooked. is there an option to choose scaling interpolation somewhere? in an ideal blender world, it should be possible to select the algorithm independently for the UV viewer and each node that performs distortion, as is only possible for the “transform” node as of now. the “scale” node uses bilinear interpolation, but i’m missing features like sinc/lanczos or this algorithm.
unless someone here tells me how to change the scaling algorithm, i’ll post a feature request in a few days.
cheers and happy holidays!
ps. upon request i can offer example screenshots.