I’m trying to make a simple character and now i found a problem with its rig. When i bend the arm, it doesn’t deform the way i want it to. So my question is, what do i have to do in the mesh/rig so it works correctly?
How it is deforming - http://s15.postimg.org/ek8yn3au2/Untitled02.jpg
How i want it to deform - http://s21.postimg.org/r8ox12aaf/Untitled03.png (i’ve changed the mesh in editor mode so i could take this print)*
Thanks in advance!
*if i can turn it into a 90º angle and get a L shaped arm (when bending), it would be perfect for what i want to do.
Edit - I attached the .blend file. (it only has half of the rig done because i found out the problem before doing the other side)
char.blend (456 KB)