I did a search but didn’t come up with anything… I’m testing displacements on a fairly high-poly mesh (cube -> subdivide multi (10) -> subsurf level 4), and the test image I did shows a serious rendering error. I wanted to get advice and see if I’ve done something wrong before submitting this to the bug tracker.
Here’s the image:
As you can see the squares come out fine (the corner artifacting is due to the fact that i did them lazily and they don’t line up), but the spiral, which was painted with a simple stroke, makes the polys go nuts. The image is only effecting Disp. I’ve tried on both cube-mapped coordinates and UV-mapped, but there was no difference.
Anyone else had this issue?