I’m doing a 400 frame render of a furry object. No dynamics, the object is not deforming. This is pretty much the simplest render you can do with fur. Upon rendering, however, fur is popping around, changing directions, and generally spazzing out during the 400 frames.
I’ve rendering on both one machine and over a network and I get these results either way, so it doesn’t appear to be a network related issue.
Is fur just completely broken at the moment or am I missing some kind of caching step?