i have succesfully skinned my model, adn it bends great in pose mode and animates just fine. but in the game engine, it makes it look like a few meshes are asigned to deifferent bones then they should, particularly in the knees. again, it only does this in the game engine. i have checked the vertexes that are out of place, but they are all assigned to the bone they should be on.
suggestions welcome
thanks