I am making a model of my Samsung S3. My goal is to make it with as few faces as possible, but still looking good. I’m also going to use the model in a game so I do not want to override 1000 vertices or faces.
So I got around 70 ngons, but most of them look good in render so I won’t delete them. The biggest problem is where the picture is showing. Where the camera is located. I am going to make the camera and stuff all over again with quad faces. I just don’t know how to attach them properly to the mesh without making a big mess. Somehow all the other stuff went well, but not this.
So how to fix this with as few faces as possible? Any good solution? Is it possible to connect the camera to under the mesh? (other side of faces) and not on the surface so all the bad topology will be underneath and not seen?
Another thing that annoys me that recently the 6+edge pole is showing up. I can’t select the lints and I have tried to delete almost everything on my mesh just to see where the problem is located, but even though I deleted the whole model the 6+edge pole was still showing.