Is there a way to bake all objects at once? I have a scene and I want to bake textures for all the objects in the scene, but instead of selecting everything one by one and baking one by one can It all be done at once?
I have all the objects properly UV Unwrapped and set up to bake but currently I have to Bake an object… come back when its done… save the baked texture… bake the next object… come back when its done… save the baked texture… bake the next object… etc.
What Im looking for is so that it bakes, moves on to baking the next object, and so on
At least it bakes everything at once into one huge baked texture for the scene? OR maybe i have to unwrap all objects into the same UV map…?