This has been an ongoing issue for me, but is there any way to soft body bake multiple objects in 2.5. It seems that I have to select each one individually and bake separately.
I have 100+ objects and it is rather slow to select each one in the outline.
The old suggestion of CTRL+B in 2.4 does not bake selected.
What does “Bake All Dynamics” do anyway? It doesn’t seem to have any effect on my objects.
Hmm, this is driving me nuts. I am on object 25 in my scene of 125 different soft-body affected armatures.
Can anyone point me to where I can see the internals of the bake process so I can figure out why we can’t bake more than one object at a time? The 7 minute wait in between bakes is killing me.
Things have changed in 2.5xx a lot and IMHO for better.
All simulation systems use the ‘Point Cache’
Which is either using RAM or disk to store the results of the simulation … for faster play back.
In my 2.56 there is the option to freeze the current cache as baked. -> Current cache to bake
Further more, it looks like a python exposed function (…object.point_cache.bake_from_cache()) I 'd suggest to
1 run the entire animation with proper point cache settings once
2 freeze / bake the point cache manually for each SB object
or 3 use a Python script to iterate all the objects to freeze / bake
…
Python Reference