Hi!
I just wondering that is it possible to bake Ambient Occlusion with out joining all items to same object. Now it seems to bake only items inside that specific object.
I should make some graphics to our 3D game (DarkBasic) and this would make my life so much easier.
Do you get my idea;)?
You can´t see any mark of Ambient Occlusion on texture.
There´s a scrip around to bake multiple textures at once. I just could not find it on the quick you got to search on your own or wait for someone to post it who´s got it bookmarked.
Seeing your UV layout you have overlapped geometry, so baking will not be properly in the first place.
Additionally, you can join UVs, you don´t have to join all the objects, they can share one texture each using portions of it.
Thanks! The scrip sounds good to me and it could make things easier, but I have also trouble to find it. Now we must hope that someone have it bookmarked.
EDIT: I solve my problem. You must select all these objects which you want effects to your baked object. Not just one, that you are going to bake =D
Both free tools for light baking…
gile[s] quite good once you get to handle it, even supports GI.
DeleD is not as flexible but easier to handle IMO.
And if you don´t want to use your results commercially, you could check out Unity3D it has a lightmapper and baker on board, i think the free version just lacks indirect lighting. Well and commercial usage
Yeah, whatever is selected will get baked.
Also, if you are on Windows you need to do a full bake before you do an AO bake, not sure why. I use Linux for Blender so I can’t remember exactly why you have to do this on Windows.
And, remember to save the image you are going to bake to before you bake or it won’t work, right?
@arexma: thanks for the tip about using one texture for many objects.
Unity3D looks awesome and pretty easy to use, but I still wait some new tutorials coming up. It is cool that Blendercookie has realized some tuts about exporting objects to Unity3D. Let´s see what happen in the future.
Do you have any good examples about lightmapping workflow.
I have try to use Unity´s lightmapping board, but because I don´t use Unity for my game engine its hard to get objects and materials out of that program.
Tell me the best way texturing and baking objects, in that way I have only one nice looking texture at the end which I can easily upload my game, please :o