I’m new to blender. Can anyone help bake the light into my model for me? I’m using it in a papervision site and I have no idea how to bake AO. I’m not even sure that I have the lighting set up correctly. I’m trying to get a studio lighting effect.
building.blend (465 KB)
Nice model. Basically what you need to do is to unwrap your building and create UV map. At that point you can bake things on to the UV map you have created. And than you can apply that map to the model. This tutorial show you how baking is done.
Thanks ridix, I’ll check that out today. When you bake the light I assume that the material color does not bake with the light map? Is it just the shade?