hi
i’m trying to bake my model texture to use in game, but all tutorials i saw about bake use a spot light to static stuffs, my model is a character, witch has movement, so, ambient oclusion its perfect, but i need also the texture
there are a way to bake an ao + texture, without set any lights
like in 3ds max + vray, that u set a GI (global ilumination) and bake your model
so, i guess that ao + texture bake is a way to do it in blender
somebody know how to do that, or know another way to do it ?
delete all your lights
go to object mode
select your model, press F5 to go to the Shading Buttons
then, at right, select the “World button” (a world picture lol)
find the Amb Occ Tab, enable Ambient Oclusion by clicking at the button
after that, go to the bake buttons (at Render Buttons, F10)
open the UV Image Editor
unwrap smart your mesh, (select all in edit mode, then press U, last option)
create a new image at UV Image Editor window
then select Full Render at bake buttons
and do the Bake!