i’m trying to bake my model texture to use in game, but all tutorials i saw about bake use a spot light to static stuffs, my model is a character, witch has movement, so, ambient oclusion its perfect, but i need also the texture
there are a way to bake an ao + texture, without set any lights
like in 3ds max + vray, that u set a GI (global ilumination) and bake your model
so, i guess that ao + texture bake is a way to do it in blender
somebody know how to do that, or know another way to do it ?