Hello, my name is Johnny and I am new here.
I have a bit of a problem in blender. I have a hard time finding a way to bake an animation to a mesh, so that I can delete the armature and still keep the animation in the mesh. I have tried the bake action command, since I thought that was the solution, but I can’t seem to get that working.
I was wondering if there is anyone who can give me step by step instructions to help me get the results that I need.
Thanks in beforehand for the help