So first off, if this info is out there I apologies, I looked around and did not find what I was looking for.
I am making a walk cycle and I am using an offset bone that is between my root bone and my rig bones to offset the character every step and get a continuous walk cycle without having to animate everything from scratch.
What I wonder is:
Is there a way to bake the offset bone (parent) transforms to it´s children and zero the offset bone in the process?
Something similar is possible in Motionbuilder where a control rig enable you to re-position the root and the bake the result on the base rig. A way to have a similar set up in Blender would be super helpful.
I hope this is making some sense and just a nudge in the right direction would be helpful.
Rest of the rig (hand controllers and foot controllers etc)