Is there a way to bake a physics calculation into a BGE animation?
I want to make some sort of theather curtain that opens and closes, pulled from one side, but I want the animation to be always exactly the same. I don’t want go realtime, since the results can change each iteration, and might possibly lead to objects trespassing each other and stuff.
I tried baking, but it doesn’t play in BGE mode. Also it didn’t let me apply the cloth modifier because I had mesh keys. So I tried doing it with Bullet, then using the “Record game physics to IPO” option, but it only records position and rotation, not mesh deformation.