Bake Fake GI with blender internal

This method is using very blurry reflecting material to simulate light bouncing around. Although it is very precise the downside is that depending on the lightmap resolution it can take very long to bake.

It could be used to bake lightmaps for game engine.

here is the blend :slight_smile:
fakeGIBake.blend (643 KB)

Still not real GI.
Cycles baking is here, it will be in master till the end of the month.
You gonna love it.