I have a gold object which renders beautifully in the ordinary render, great refelections, lighting raytracedetc. I need to put it into a 3D viewer so wish to bake the texture.
When I bake the texture it does not look anything like the quality of the ordinary image. Am i doing soemthing wrong or is there a way to get that superb render quality into my baking?
Render baking does not and can not include spec shading, reflections, refractions, or anything that depends on the viewing angle. Thatās by definition - an texture must be static, whereas those effects change depending on the angle that youāre looking at the surface.
Thanks for that. It was kind of what I wanted to know so as to stop me trying to reach the impossible.
Guess Iāll have to do some pseudo realist orthographic elevation renders and paste them into the baked jpg ā¦bit long winded thoughā¦of course, unless anyone knows a better way??