Thx for your replies, but I´m afraid they do not quite hit the target
… I had thought that I expressed myself again not really clear …
Let me go a bit more into detail - I hope I do not bore :-D:
I don´t need this for a game … I´m more into animations and want to use gameengine to save time:
I have a fully rigged character which I animate regularly for small (comedy) clips.
Animation works fine, I have a lot of poses and actions already available … everything cool.
The lip sync animation (which I do with 2 shape keys only: “mouth-open” and “mouth-closed”) always needs the steps
use “papagayo” to break it down into phonemes
use “lip sync importer” to import it into blender
In order to shorten the whole, I used GE and put both shapekeys on my keyboard – like “press arrow-key” opens the mouth and “release arrow-key” closes it again. Now I can move my characters mouth already while talking (=recording the .wav). You can call it animating “real time” or “live”
This works absolutely fine, but now I need to “record” theses clicks ( =the mouth movement = ShapeKey values) somehow. That is, create (transform them into) keyframes to use it for my further animation .
This means something “interactive lip sync animation”, which not only saves real time, but also in terms of spontaneity is very very cool.
And this is where I´m stuck … Does anybody know if this is possible at all and how to do this trick – baking my “game action” into an F-curve … I know blender does it with physics but can you do it with other parameters too?
Would help me a lot !!!