I created a simple stairs with a little bit beveled edges and some damage at some of those edges.
I want to bake the bevel and the damage to much more low poly model which i did and i have the baked normal map for those details.
Now my problem is that i have already a normal map for the concrete texture i want to use for this model, how can i combine those two normal maps ( The one i baked for the bevel and the damaged sections and the normal for the concrete texture ) into one map?
Is it possible to texture the high poly model and bake the bevel and the damage and the texture details at once inside blender? Or i need external image editor for this?