hi! i’m trying to bake a simple window into texture and normal map.
but it just doen’t work. all i get is an one-coloured square (and sometimes a square with a rectangle (the extact size os the window) inside).
does the bake feature needs an minimal object size to work??
when i ‘discovered’ this feature, some days ago, i was amazed. but now it’s driving me crazy. :ba:
.blend file is attached. if someone can test and successfully bake it, please let me now.
thanks in advance.
i didn’t knew about that. after reading your post, i searched better about these mapping techniques.
so, in this case, should i bake a displacement map and use it as a bumpmap?!
thanks!