Bake particles into animated meshes

Title says it all really. How would I bake a particle system into individual meshes (each particle is an individual mesh). Is this even possible? Are there any workarounds? (such as baking it all to one mesh then separating them later)

Any help or thoughts are appreciated.

A particle is not a mesh- its just a point. You will not be able to bake a point to a mesh.
You could add an empty to representate particles, and then bake the simulation or add the modifier to have it static.

If you’ve used a mesh as the particle then you should be able to bake and then convert to a mesh after, but I think that’ll lose the animation. If you just run the particle simulation and then bake, each particle is its own entity, and if you’ve used a mesh they’ll all be individual meshes.