Ok, I am going to make my first model designed to be viewed in real-time :o
I REALLY don’t like the UV mapper AT ALL and I shudder at the thought of having to make UV maps of all of my objects so that they can have some texture other than the material colors.
I am a big fan of procedural textures. Is there any way to bake the procedurals into image textures for the game engine? Is there an easy way to make textures for games that dosn’t involve UV mapping every last surface?