I am working on creating some game assets and am trying to figure out the best way of texturing the environment pieces. For background, the game takes place on a spaceship and we’re using a modular approach for level building and modeling. Here is a sample wall module:
We textured that by slicing up UVs and placing them at various points around several tiling textures until we got the look we wanted. This lets us texture super fast and easily do iterations, but results in horrible stacked UV layouts and doesn’t allow us to make AO maps or paint in custom details.
So, I was wondering if it would be possible to bake the textures as they are on the model to a clean set of nicely arranged UVs. I would love to not have to custom build each texture for each module in Photoshop, but I don’t even know if it’s possible. I’ve done a decent amount of Googling on the subject, but most answers are using old versions of Blender or don’t meet my needs.