I used the Cell Fracture Tool to break a cube in pieces.
I add contraints with the Bullet Constraints Tools between pieces. The pieces fell and were broken by hitting the ground, no problem.
The problem happens when I want “Bake To Keyframes” my simulation.
Here is the wall at the end :
And once I “Bake To Keyframes” :
All pieces have their origins at the same place ??!
I tried this : “Bake” in Rigid Body Cache panel, remove all Contraints and “Bake To Keyframes” in Rigid Body Tools but same thing :(.
It happens too if I selected only one piece and click “Bake To Keyframes”. It drives me crazy.
Anyone knows to fix this ?