If I understand right, for baking textures in Cycles I need to do this steps:
- Create new texture in UV editor
- Add node “Image texture” in Node Editor for each material and choose created texture in this node (image texture)
- Click Render > Bake (Combined)
Does it possible to reduce step 2 ? If I have 10 or more materials I will need to add “Image Texture” node for each of them. This procedure is rather laborious. Does it exists a method to multiple add one node for many materials?