Bake your own HDRI map?

Instead of creating an entire scene in blender, I’d like to bake most of my environment onto a singular HDRI map that I can then plug back into the scene.

Is that possible?

Yes change camera lens type to panoramic and save render as .exr


or maybe

so its 360. Never tried myself

Huh, okay, why does it have that weird sidewalk half in the lower part? I’m confused by what I’m seeing. Is that weird distortion going to happen every time?

Because… that’s how equirectangular looks like ??

No.
It just depends on where you place your camera. (in the example above, the camera is placed on the floor plane, so some clipping is happening).

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Ohh… the question was about the blue plane with the “pyramid” ?

I think SSL was refering to the piece of background that’s visible through the plane.

But how do I make the camera do a 360 panorama for an accurate HDRI?

You need to do that in Cycles…
And for the camera settings you should use these:

Then you just render normally. (not baking)