baked armature keyframes arent the same as original animation

http://www.theorysend.com/view/4b70d40049a786c3a26f57c9f802f2bd8659e8f5
when you open the blend file, select pose --> animation --> bake action

then bake the action with visual keying and clear constraints checked

you will see that the bones have shifted and are no longer in their intended position
how do i fix this problem?