Baked cloth exploding on render

Hey guys,

I’m having a bit of a problem with rendering my cloth simulation.
I baked it and in the viewport its exactly how I want it, but when I render is explodes like crazy.

This is a the rendered image with the viewport besides it:

I don’t understand why it’s not taking the cloth geometry like it’s baked, any ideas?


Does anyone have an idea?

Got it, for some reason the subsurf modifier was set to a different level at rendertime and that screws it up.
Hope it helps someone sometime.